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Four browser games, three of them about building

None of these are ours. They are four free-to-play browser games built by other studios, and three of the four are about putting something together: a city dragged through history, a forest city that is really a puzzle, a vehicle welded out of scrap, and a Greek archipelago at war.

Every one of them opens in the tab you are reading this in. No installer, no launcher, nothing to patch. Each entry gives the same four facts - what the game is, what it does well, how long a sitting runs and what it really costs.

Why only four made the cut

Most pages like this one list forty games and leave you knowing nothing about any of them. Four is few enough that someone sat down with each. The bar was:

Forge of Empires key art

Forge of Empires

City Through the Ages

A single city dragged from the stone age into the future, era by era, with the map getting tighter every time and a guild that notices if you vanish.

  • Centuries of progression
  • A tighter map every era
  • Guild expeditions
Who it suits
Players who enjoy the squeeze of a full map.
Plays best on
Desktop, laptop and tablet.
What it costs
Free to play; optional in-game purchases.
Open Forge of Empires
Elvenar key art

Elvenar

Fantasy City-Builder

A forest city for elves or humans, where the hard part is not the fighting but deciding what gets the last free square. Half city builder, half jigsaw.

  • A city that is also a puzzle
  • Elves or humans, played differently
  • Research that takes weeks
Who it suits
Players who rearrange things until they fit.
Plays best on
Desktop, laptop and tablet.
What it costs
Free to play; optional in-game purchases.
Open Elvenar
Crossout key art

Crossout

Vehicle Combat

Scrap goes in, a vehicle comes out, and the arena tells you what you got wrong. Half the appeal is the garage, the other half is watching your creation lose a wheel at speed.

  • Vehicles built from salvage
  • Parts pulled off wrecks
  • Quick arena matches
Who it suits
Tinkerers more than leaderboard chasers.
Plays best on
Desktop and laptop.
What it costs
Free to play; optional in-game purchases.
Open Crossout
Grepolis key art

Grepolis

Ancient Greece Strategy

Classical Greece as a shared archipelago: cities on islands, gods you can call on, and sea distances that make an alliance a necessity rather than a nicety.

  • An island map and sea travel
  • Powers from the gods
  • An alliance-driven endgame
Who it suits
Players who want a war that lasts months.
Plays best on
Desktop, laptop and tablet.
What it costs
Free to play; optional premium features.
Open Grepolis

The four laid out

Read the session column first. What separates these is far less the subject than how much of your week they expect to take.

GameGenreA typical sittingDevice
Forge of EmpiresCity Through the Ages15 to 30 minutesDesktop, laptop and tablet.
ElvenarFantasy City-Builder15 to 25 minutesDesktop, laptop and tablet.
CrossoutVehicle Combat15 to 30 minutes a matchDesktop and laptop.
GrepolisAncient Greece StrategyShort daily check-insDesktop, laptop and tablet.

Where the money actually goes

All four are free to open and free to carry on with. All four also sell something: a premium account, a faster timer, a currency, a part. That is how the servers are paid for, and stopping at the word "free" would leave out the half you need.

What matters is whether somebody who never spends is still playing the same game, and here they are, four times over. Money buys speed and convenience far more often than it buys an advantage. If you do decide to spend, pick the figure before the shop is open in front of you.

Browser against client

A browser game is the only kind you can begin on a work laptop at lunch and carry on with at home without moving a single file. The convenience is paid for in a few places:

Where a newcomer should begin

Elvenar, if you like the kind of problem where everything nearly fits. It is the gentlest of the four and the city is worth looking at within the hour. If you want something louder, Crossout has you in an arena in minutes.

Questions readers send in

Is there anything to download?

No. All four are browser games. One or two have an optional standalone client; it is never needed.

How do they handle mobile?

They will open on a phone, but they are mouse-first games. A tablet manages; a laptop is better.

Do I have to sign up with them?

Usually, because your world has to be stored between visits. The account is on their own site, unrelated to this one.

Is there anything to pay?

Not in order to play. Each one sells optional extras, which is what funds it, and none of them hides the good part behind the shop.

What is the link between these games and this site?

Only that we play them. They are other studios' work, listed here on their merits and nothing else.

Four free browser games the people behind this site actually play. Not one of them is ours.

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